Conjurer Spell List:     

 

%Roll: Conjurer Abilities and Spells:

01-10:   Barrier: %Roll: Protective Barrier types:

                            01-10:   Acid (Spell)

                            11-19:   Air (Spell)

                            20-28:   Blood (Spell)

                            29-37:   Cold (Spell)

                            38-46:   Disintegration (Spell)

                            47-55:   Earth (Spell)

                            56-64:   Electricity (Spell)

                            65-73:   Fire (Spell)

                            74-82:   Mental (Spell)

                            83-91:   Spiritual (Spell)

                            92-00:   Water (Spell)

 

11-15:   Binding(Spell)

16-25:   Circle of Denial (Spell)

26-30:   Close Conjuration Point (Spell)

31-35:   Conjuration Protection (Spell)

36-45:   Conjuration: %Roll:  Rarity of Conjuration Spell:

                                    01-70:   Common: %Roll: Common Conjuration Spells:

                                                                  01-90:   Animal

                                                                  01-90:   Ally

 

                                    71-90:   UnCommon: %Roll: UnCommon Conjuration Spells:

                                                                       01-90:   A

                                                                       01-90:   A

 

                                    91-98:   Rare: %Roll: Rare Conjuration Spells:

                                                            01-90:   Dead

                                                            01-90:   E

 

                                    99-00:   Legendary: %Roll: Legendary Conjuration Spells:

                                                                      01-90:   Banished

                                                                      01-90:   Imprisoned

 

                                    99-00:   Epic: %Roll: Epic Conjuration Spells:

                                                           01-90:   Banished

                                                           01-90:   Imprisoned

                                                           01-90:   Jahtha

                                                           01-90:   Jahthein

                                                           01-90:   Toraz

 

                                    40-42:   Conjure Animation (Spell)

                                    44-45:   Conjure Dead (Spell)

                                    46-49:   Conjure Enchanted (Spell)

                                    50-53:   Conjure Fiend (Spell)

                                    54-56:   Conjure Gaseous (Spell)

                                    58-59:   Conjure Mind (Spell)

                                    60-86:   Conjure Monster (Spell)

                                    87-90:   Conjure Organic (Spell)

                                    91-95:   Conjure Undead (Spell)

                                    96-00:   Conjure Vahkrin (Spell)

 

46-55:   Containment (Spell)

56-60:   Familiar (Spell)

61-95:   Set Conjuration Point (Spell)

96-00:   Shadow Stalker (Spell)

 

Below are the Seekers spell-list... this has to be added to the above list.

 

 

%Roll:  Conjurer Abilities and Spells: 6

01-25:    Binding (Minor)                                                (Spell) (Modification-Point cost 2).

                                                                                                     Bind a conjured 0 to 5th level creature to serve you.

 

26-50:    Conjuration Circle                                            (Spell) (Modification-Point cost 2).

                                                                                                     Create a circle of Protection during a conjuration.

51-75:   Conjuring: %Roll: Conjured creatures:

                                01-40:   Conjure Minor Elemental (Spell) (Modification-Point cost 2).

                                                                                                      Conjure one Minor Elemental of Air, Earth, Fire, or

                                                                                                      Water to serve you.

 

                                41-80:   Conjure Minor Imp           (Spell) (Modification-Point cost 2).

                                                                                                     Conjures 1 Minor Imp to serve you.

 

                                81-00:   Conjure Nether`Fiend       (Spell) (Modification-Point cost 2).

                                                                                                     Conjures one Nether`Fiend to serve you.

76-00:     Protection